ARiA - XR ASSISTANT

ARiA - XR ASSISTANT

ARiA - XR ASSISTANT

UX/UI-XR-EMERCIVE

UX/UI-XR-EMERCIVE

UX/UI-XR-EMERCIVE

PROJECT BY - yASH ANIL bHAGAT

PROJECT BY - yASH ANIL bHAGAT

PROJECT BY - yASH ANIL bHAGAT

PART TWO · THE DESIGN RESPONSE

PART TWO · THE DESIGN RESPONSE

◇ DEVELOP → DELIVER

ARiA — MR companian to reduce social Isolation

ARiA — MR companian to reduce social Isolation

An Augmented Reality interactive Assistant a mobile, chibi-faced companion built from four research gaps, and pressure-tested with real users.

An Augmented Reality interactive Assistant a mobile, chibi-faced companion built from four research gaps, and pressure-tested with real users.

Design concept · research

Design concept · research

Springer ICWIHI 2025

Springer ICWIHI 2025

Sep 2024 – Apr 2025

Sep 2024 – Apr 2025

Lead Designer & Researcher

Lead Designer & Researcher

PICKING UP FROM PART ONE

PICKING UP FROM PART ONE

◇ DEVELOP

Four gaps became a brief

Four gaps became a brief

Four gaps became a brief

Part one ended with four things nobody had done. ARiA is my attempt to design directly into each — honestly, as a concept, not a finished product.

Part one ended with four things nobody had done. ARiA is my attempt to design directly into each honestly, as a concept, not a finished product.

Part one ended with four things nobody had done. ARiA is my attempt to design directly into each — honestly, as a concept, not a finished product.

01

Anthropomorphic Design Works — With a Ceiling

Users engage more with human-like features, but hyper-realism triggers the Uncanny Valley. Clean, abstract character design outperforms photorealism.

→ Led to chibi character design for ARiA

02

Nonverbal Communication Is Underutilized

Gestures, expressions, and body language improve social presence more than dialogue. Most systems rely on voice alone.

→ Led to nonverbal-first interaction design

03

MR Assistants Reduce Cognitive Load

Real-time, context-aware guidance helps users perform better with less mental strain. Spatially-anchored information beats 2D overlays.

→ Led to 3D spatial navigation mode

04

Social Isolation Evidence Is Promising but Thin

MR companions can reduce loneliness through empathetic interaction, but evidence is short-term, small-scale, and not longitudinal.

→ Identified as key research gap

Capability Comparison — Existing MR Models

HoloLens Systems

TASK SUPPORT

Full

SOCIAL PRESENCE

None

EMPATHY

None

CROSS-PLATFORM

None

LONGITUDINAL

None

MARA

TASK SUPPORT

Full

SOCIAL PRESENCE

None

EMPATHY

None

CROSS-PLATFORM

Partial

LONGITUDINAL

None

Conversational AR Bots

TASK SUPPORT

Full

SOCIAL PRESENCE

Partial

EMPATHY

None

CROSS-PLATFORM

None

LONGITUDINAL

None

Empathy-focused Models

TASK SUPPORT

None

SOCIAL PRESENCE

Partial

EMPATHY

Full

CROSS-PLATFORM

None

LONGITUDINAL

None

ARiA (proposed)

TASK SUPPORT

Full

SOCIAL PRESENCE

Full

EMPATHY

Full

CROSS-PLATFORM

Full

LONGITUDINAL

None

Most existing models cluster in task support with no emotional or social capabilities. ARiA addresses this gap.

01

Anthropomorphic Design Works — With a Ceiling

Users engage more with human-like features, but hyper-realism triggers the Uncanny Valley. Clean, abstract character design outperforms photorealism.

→ Led to chibi character design for ARiA

02

Nonverbal Communication Is Underutilized

Gestures, expressions, and body language improve social presence more than dialogue. Most systems rely on voice alone.

→ Led to nonverbal-first interaction design

03

MR Assistants Reduce Cognitive Load

Real-time, context-aware guidance helps users perform better with less mental strain. Spatially-anchored information beats 2D overlays.

→ Led to 3D spatial navigation mode

04

Social Isolation Evidence Is Promising but Thin

MR companions can reduce loneliness through empathetic interaction, but evidence is short-term, small-scale, and not longitudinal.

→ Identified as key research gap

MODEL

TASK SUPPORT

SOCIAL PRESENCE

EMPATHY

CROSS-PLATFORM

LONGITUDINAL

HoloLens Systems

Full

None

None

None

None

MARA

Full

None

None

Partial

None

Conversational AR Bots

Full

Partial

None

None

None

Empathy-focused Models

None

Partial

Full

None

None

ARiA (proposed)

Full

Full

Full

Full

None

Capability Comparison — Existing MR Models

Most existing models cluster in task support with no emotional or social capabilities. ARiA addresses this gap.

Most existing models cluster in task support with no emotional or social capabilities. ARiA addresses this gap.

THE DESIGN PROCESS

THE DESIGN PROCESS

◇ DEVELOP

From evidence to a companion, in five moves

From evidence to a companion, in five moves

From evidence to a companion, in five moves

01

01

Validate

46-person survey + field observation

Make tangible

a concept video of ARiA in six scenarios

02

02

Listen

10 in-depth interviews on the concept

03

03

Decide

chibi form + nonverbal-first behaviour

04

04

Design

six interaction modes, each evidence-led

05

05

SCENARIO

SCENARIO

◇ DEVELOP

A morning ARiA is built for

A morning ARiA is built for

A morning ARiA is built for

You surface from the metro into a city you don’t know. A small character blinks awake at the edge of your view and points you left with a tilt of its whole body, not a barked instruction.

You surface from the metro into a city you don’t know. A small character blinks awake at the edge of your view and points you left with a tilt of its whole body, not a barked instruction.

At the crossing a stranger asks if you’re lost. ARiA has already softened and gone quiet, leaving you the moment. When your shoulders tense on the busy street, it shifts into a calmer presence without being asked.

At the crossing a stranger asks if you’re lost. ARiA has already softened and gone quiet, leaving you the moment. When your shoulders tense on the busy street, it shifts into a calmer presence without being asked.

It isn’t narrating your life. It’s walking beside it one companion doing the practical job and the emotional one at the same time.

It isn’t narrating your life. It’s walking beside it one companion doing the practical job and the emotional one at the same time.

MY ROLE

MY ROLE

Sole designer & researcher

Sole designer & researcher

Sole designer & researcher

I ran the validation, wrote and produced the concept video, conducted the interviews, made the character and interaction decisions, and designed all six modes. The design was mine end to end; my supervisor guided the research framing.

I ran the validation, wrote and produced the concept video, conducted the interviews, made the character and interaction decisions, and designed all six modes. The design was mine end to end; my supervisor guided the research framing.

User research

User research

Concept film

Concept film

Interviews

Interviews

Character design

Character design

Interaction design

Interaction design

UI

UI

VALIDATING THE PROBLEM

VALIDATING THE PROBLEM

◇ DEVELOP

The problem wasn’t only in the literature

The problem wasn’t only in the literature

The problem wasn’t only in the literature

Before designing, I checked the gap against real people — a 46-person survey and field observation of another ten. The self-reports and the behaviour agreed.

Before designing, I checked the gap against real people — a 46-person survey and field observation of another ten. The self-reports and the behaviour agreed.

SURVEY · 46 YOUNG ADULTS

SURVEY · 46 YOUNG ADULTS

42.3%

felt socially isolated often or always

felt socially isolated often or always

80%

use their phone to cope with social discomfort

use their phone to cope with social discomfort

19.2%

were definitely sold on an XR assistant

were definitely sold on an XR assistant

FIELD OBSERVATION · 10 PEOPLE

FIELD OBSERVATION · 10 PEOPLE

80%

80%

Used their phone to cope

Used their phone to cope

80%

Used their phone to cope

75%

75%

Avoided eye contact

Avoided eye contact

70%

70%

Avoided asking for help

Avoided asking for help

65%

65%

Hesitated to initiate

Hesitated to initiate

THE DECISION

THE DECISION

The numbers told me to design for skepticism, not enthusiasm. Only ~19% were sold on an XR assistant and privacy was the top fear — so ARiA had to earn trust through warmth and restraint, not a longer feature list.

The numbers told me to design for skepticism, not enthusiasm. Only ~19% were sold on an XR assistant and privacy was the top fear — so ARiA had to earn trust through warmth and restraint, not a longer feature list.

WHAT THE DATA SHOWED

WHAT THE DATA SHOWED

◇ DEVELOP

The survey, in three cuts

The survey, in three cuts

The survey, in three cuts

46 responses on isolation, coping, and appetite for an XR companion — the numbers that set the brief.

46 responses on isolation, coping, and appetite for an XR companion — the numbers that set the brief.

CONCEPT & INTERVIEWS

CONCEPT & INTERVIEWS

◇ DEVELOP

I showed them ARiA, then listened

I showed them ARiA, then listened

I showed them ARiA, then listened

I made a concept video of ARiA across six scenarios and ran ten in-depth interviews. Four wants came back again and again — and none of them was a feature.

I made a concept video of ARiA across six scenarios and ran ten in-depth interviews. Four wants came back again and again — and none of them was a feature.

Support in the moment

Timely, context-aware help for social anxiety not a debrief after the fact.

Mood-awareness

A strong preference for cues and expression over pure dialogue.

Support in the moment

Responses that adapt to how you feel not one-size-fits-all support.

Companionship over function

A continuous, comforting presence not a tool you open when stuck.

THE DECISION

THE DECISION

These weren’t feature requests — they were a brief for behaviour. “Companionship over functionality” became the single line I designed everything else against.

These weren’t feature requests — they were a brief for behaviour. “Companionship over functionality” became the single line I designed everything else against.

CONCEPT TESTING

CONCEPT TESTING

◇ DEVELOP

I tested the concept before I trusted it

I tested the concept before I trusted it

I tested the concept before I trusted it

Rather than demo a finished thing, I built a concept video of ARiA across six scenarios and put it in front of ten people — to see whether a character-based companion could overcome the skepticism the survey had surfaced.

Rather than demo a finished thing, I built a concept video of ARiA across six scenarios and put it in front of ten people — to see whether a character-based companion could overcome the skepticism the survey had surfaced.

THE RESULT

THE RESULT

It could: the chibi framing consistently lowered people’s guard — the same skeptics warmed to a character they’d have refused as a floating UI.

It could: the chibi framing consistently lowered people’s guard — the same skeptics warmed to a character they’d have refused as a floating UI.

SAFETY MODE — ARiA companion providing

emergency assistance alert. Dark urban

environment, red/amber glow, ARiA showing

alert posture.

Safety Mode

Emergency Assistance

STUDY BUDDY — ARiA helping student with

learning, showing holographic study materials,

library/study setting.

Study Buddy

Guided Learning

SMART NAVIGATION — ARiA floating beside

user showing holographic route path through a

busy urban area. Blue navigation lines, distance

markers.

Smart Navigation

Urban Navigation

CALM MODE — ARiA in meditation pose, serene

environment, subtle breathing animation

indicators, green calming glow.

Calm Mode

Meditation & Regulation

EMOTIONAL SUPPORT — ARiA with soft

expression, warm glow, detecting user mood.

Calm indoor environment, gentle lighting.

Emotional Support

Mood Detection

SOCIAL SPARK — ARiA suggesting conversation

starters at a social gathering, playful expression,

speech bubble indicators.

Social Spark

Conversation Facilitation

“If an XR assistant could give me conversation starters or calm me down before a social event, I’d definitely use it.”

Anjali

21, Student

“An XR companion that interacts withme throughout the day could make abig difference. It feels less artificialthan just using a chat app.”

Karan

26, Freelancer

“If the XR assistant uses non-verbalcues and gestures, it could feel morehuman. It might actually bridge thegap between online and real-worldinteractions.”

Sameer

28, IT Professional

CHARACTER DESIGN

CHARACTER DESIGN

◇ DEVELOP

Chibi, not human

Chibi, not human

Chibi, not human

The review’s Uncanny Valley finding was decisive. The closer a companion gets to human, the more its small failures grate. A chibi character — small, round, abstract — sidesteps that entirely: people project feeling onto it freely, the way they do a mascot or a pet.

The review’s Uncanny Valley finding was decisive. The closer a companion gets to human, the more its small failures grate. A chibi character — small, round, abstract — sidesteps that entirely: people project feeling onto it freely, the way they do a mascot or a pet.

THE DECISION

THE DECISION

I chose abstract over realistic on purpose. Realism sets an expectation the tech can’t meet yet; a chibi sets an honest one — it’s clearly a character, so warmth comes from behaviour, not from pretending to be a person.

I chose abstract over realistic on purpose. Realism sets an expectation the tech can’t meet yet; a chibi sets an honest one — it’s clearly a character, so warmth comes from behaviour, not from pretending to be a person.

Initial Sketches

Hand-drawn character explorations, rough pen/pencil sketches of various chibi companion concepts. Multiple poses and expressions. Black background, white line drawings.

Hand-drawn character explorations, rough pen/pencil sketches of various chibi companion concepts. Multiple poses and expressions. Black background, white line drawings.

Character Sheet

Refined chibi character with expression grid, front/side/back views, color variants. Clean vector style.

Refined chibi character with expression grid, front/side/back views, color variants. Clean vector style.

3D Model

ARiA rendered in 3D, showing the chibi robot from multiple angles. Soft lighting, translucent materials.

ARiA rendered in 3D, showing the chibi robot from multiple angles. Soft lighting, translucent materials.

FROM SKETCH TO SCREEN

◇ DELIVER

From scribble to screen

The chibi- began as loose sketches, the product as hand-drawn wireframes of the whole flow then hardened into a spatial interface.

Low-Fidelity Wireframes

High-Fidelity Wireframes

video

FROM SKETCH TO SCREEN

◇ DELIVER

From scribble to screen

The chibi- began as loose sketches, the product as hand-drawn wireframes of the whole flow then hardened into a spatial interface.

Low-Fidelity Wireframes

High-Fidelity Wireframes

video

FROM SKETCH TO SCREEN

◇ DELIVER

From scribble to screen

The chibi- began as loose sketches, the product as hand-drawn wireframes of the whole flow then hardened into a spatial interface.

Low-Fidelity Wireframes

High-Fidelity Wireframes

video

HONEST LIMITATIONS

◇ DELIVER

What ARiA is — and isn’t

What ARiA is — and isn’t

What ARiA is — and isn’t

The review is published and peer-reviewed; that contribution stands. ARiA is a design concept, and I want to be exact about its limits.

The review is published and peer-reviewed; that contribution stands. ARiA is a design concept, and I want to be exact about its limits.

No controlled experiment, no built prototype, and no longitudinal data.

No controlled experiment, no built prototype, and no longitudinal data.

The survey, observation and interviews give directional evidence — not proof it reduces isolation.

The survey, observation and interviews give directional evidence — not proof it reduces isolation.

A planned collaboration with a psychologist didn’t happen, which limited the clinical depth.

A planned collaboration with a psychologist didn’t happen, which limited the clinical depth.

Field-level limits apply: small samples, short-term evaluation, headset-centric literature.

Field-level limits apply: small samples, short-term evaluation, headset-centric literature.

REFLECTION

REFLECTION

◇ DELIVER

What I learned, and where it goes

What I learned, and where it goes

What I learned, and where it goes

This was my first systematic review and first publication. The biggest lesson was structural: I’d run a PRISMA-tracked screening from day one, and integrate the primary research with the review rather than bolting it on after.

This was my first systematic review and first publication. The biggest lesson was structural: I’d run a PRISMA-tracked screening from day one, and integrate the primary research with the review rather than bolting it on after.

The open direction — longitudinal studies of whether MR companions reduce isolation over time, and whether mobile MR can match headset MR — is the thread I’m carrying into my research on how people make sense of complex systems.

The open direction — longitudinal studies of whether MR companions reduce isolation over time, and whether mobile MR can match headset MR — is the thread I’m carrying into my research on how people make sense of complex systems.

“Personal conviction about a concept is not the same as evidence for it.”

“Personal conviction about a concept is not the same as evidence for it.”

PUBLICATION

PUBLICATION

Two chapters, one peer-reviewed paper

Two chapters, one peer-reviewed paper

Two chapters, one peer-reviewed paper

The research and this design response are two halves of the same published work.

The research and this design response are two halves of the same published work.

Bhagat, Y. A., & Remedios, D. J. (2025). The Potential of Mixed Reality (MR) Companions for Navigation — A Systematic Literature Review. In Proceedings of ICWIHI 2025, Springer AISC Series. First Author.

Bhagat, Y. A., & Remedios, D. J. (2025). The Potential of Mixed Reality (MR) Companions for Navigation — A Systematic Literature Review. In Proceedings of ICWIHI 2025, Springer AISC Series. First Author.

Springer AISC

ICWIHI 2025

First Author

Peer-reviewed

Yash A. Bhagat

Design Researcher · HCI · Systems

yashbhagat.4199@gmail.com

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