CASE STUDY
UX/UI-XR-EMERCIVE
PROJECT BY - yASH ANIL bHAGAT



RESEARCH · SYSTEMATIC LITERATURE REVIEW
RESEARCH · SYSTEMATIC LITERATURE REVIEW
MR Companions for Navigation
MR Companions for Navigation
A systematic review of an emerging field — and the four gaps it found.
A systematic review of an emerging field — and the four gaps it found.
A systematic review of an emerging field — and the four gaps it found.
Springer ICWIHI 2025 · First Author · Sep 2024 – Apr 2025 · Lead Researcher · Supervisor: Prof. Delwyn Remedios, IIT Hyderabad
Springer ICWIHI 2025 · First Author · Sep 2024 – Apr 2025 · Lead Researcher · Supervisor: Prof. Delwyn Remedios, IIT Hyderabad
AT A GLANCE
Lonelier, and more connected, than any generation before
Lonelier, and more connected, than any generation before
I wanted to know if a Mixed Reality companion could help people navigate the world and their own social anxiety without replacing real human contact. Before designing anything, I read the field systematically: 35 papers, 8 databases, four themes and mapped exactly where the research stops.
I wanted to know if a Mixed Reality companion could help people navigate the world and their own social anxiety without replacing real human contact. Before designing anything, I read the field systematically: 35 papers, 8 databases, four themes and mapped exactly where the research stops.

Lonelier, and more connected, than any generation before
I wanted to know if a Mixed Reality companion could help people navigate the world and their own social anxiety without replacing real human contact. Before designing anything, I read the field systematically: 35 papers, 8 databases, four themes and mapped exactly where the research stops.


Lonelier, and more connected, than any generation before
I wanted to know if a Mixed Reality companion could help people navigate the world and their own social anxiety without replacing real human contact. Before designing anything, I read the field systematically: 35 papers, 8 databases, four themes and mapped exactly where the research stops.

35+
35+
papers read in full, screened from 8 databases
4
4
themes mapped across the field’s research
ICWIHI 25
ICWIHI 25
published · Springer AISC · first author
“The internet offers immense possibilities for encounter and solidarity. Yet the desire for digital connectivity can isolate us from those closest to us.” — Pope Francis
“The internet offers immense possibilities for encounter and solidarity. Yet the desire for digital connectivity can isolate us from those closest to us.” — Pope Francis
“The internet offers immense possibilities for encounter and solidarity. Yet the desire for digital connectivity can isolate us from those closest to us.” — Pope Francis
03 · TIMELINE
Seven months, from a hunch to a published paper
Sep 2024 – Apr 2025 · Systematic Literature Review
Topic & scoping
Sep – Oct ‘24
• MR companions + loneliness framing
• Research question set
Search · 8 databases
Oct – Nov ‘24
• 8 databases queried
• Boolean search strings
Screening → 35+ papers
Nov ‘24 – Jan ‘25
• Title + abstract screening
• 35+ papers read in full
Thematic analysis
Dec ‘24 – Feb ‘25
• Coded the full corpus
• Four themes mapped
Findings & writing
Jan – Apr ‘25
• Four gaps identified
• Full paper drafted
ICWIHI 2025 published
Apr 2025
• Springer ICWIHI 2025
• First author
03 · TIMELINE
Seven months, from a hunch to a published paper
Sep ‘24
Oct
Nov
Dec
Jan ‘25
Feb
Mar
Apr
Topic & scoping
Search · 8 databases
Screening → 35+ papers
Thematic analysis
Findings & writing
Published · Apr 2025
TIMELINE
Seven months, from a hunch to a published paper
Sep ‘24
Oct
Nov
Dec
Jan ‘25
Feb
Mar
Apr
Topic & scoping
Search · 8 databases
Screening → 35+ papers
Thematic analysis
Findings & writing
Published · Apr 2025
SCENARIO
◇ DISCOVER


You’d rather stay lost than ask
New city. Phone almost dead. You’ve turned the same corner three times. The person at the chai stall would know the way in a heartbeat and you’d sooner keep walking than say a word to them.
Asking a stranger for help in public can be daunting, especially for young adults. We’re the most connected generation, yet often the loneliest.
So the question that started this project: could the thing already in your pocket help you move through the world and toward people instead of away from them?

You’d rather stay lost than ask
New city. Phone almost dead. You’ve turned the same corner three times. The person at the chai stall would know the way in a heartbeat and you’d sooner keep walking than say a word to them.
Asking a stranger for help in public can be daunting, especially for young adults. We’re the most connected generation, yet often the loneliest.
So the question that started this project: could the thing already in your pocket help you move through the world and toward people instead of away from them?



THE PROBLEM, IN DATA
◇ DISCOVER

Our World in Data (2024)
35%
Of young adults reported insufficient social connections, feelings of loneliness in Asia.
32%
Of respondents noted lack of social ties, social bonding in India.
Our World in Data (2024)
35%
Of young adults reported insufficient social connections, feelings of loneliness in Asia.
32%
Of respondents noted lack of social ties, social bonding in India.




Our World in Data (2024)
35%
Of young adults reported insufficient social connections, feelings of loneliness in Asia.
32%
Of respondents noted lack of social ties, social bonding in India.




Gallup Global Emotions Report
27%
Of individuals aged 19-29 reported feeling “very lonely” or “fairly lonely” Worldwide.
21%
Of the general U.S. young adults population feels lonely (Harvard Report).


Gallup Global Emotions Report
27%
Of individuals aged 19-29 reported feeling “very lonely” or “fairly lonely” Worldwide.
21%
Of the general U.S. young adults population feels lonely (Harvard Report).


Our World in Data (2024)
35%
35%
Of young adults reported insufficient social connections, feelings of loneliness in Asia.
32%
Of respondents noted lack of social ties, social bonding in India.

Gallup Global Emotions Report
27%
Of individuals aged 19-29 reported feeling “very lonely” or “fairly lonely” Worldwide.
21%
Of the general U.S. young adults population feels lonely (Harvard Report).

THE QUESTION
◇ DEFINE
What does the field actually know?
Before proposing a companion, I wanted the honest state of the evidence not my hunch about it. So the review set out to answer one question:
How can Mixed Reality companions be designed to enhance the navigation experience and what does existing literature reveal about the current state, limits, and future of MR companion design?



How can Mixed Reality companions be designed to enhance the navigation experience and what does existing literature reveal about the current state, limits, and future of MR companion design?
Navigation was the lens on purpose: it’s where spatial cognition, real-time help, and social context collide the exact place where isolation and the need for support meet.
Navigation was the lens on purpose: it’s where spatial cognition, real-time help, and social context collide the exact place where isolation and the need for support meet.
MY ROLE
Sole researcher, first author



I defined the scope, designed the review method, searched eight databases, screened and selected every paper, ran the thematic analysis, and wrote the publication. My supervisor, Prof. Delwyn Remedios, guided methodology and database choice — the research decisions were mine.
Research scope
SLR methodology
Screening & selection
Thematic analysis
Academic writing

WHY A REVIEW
◇ DEFINE
Map the territory before you build
The honest first move wasn’t to prototype, it was to find out what the field had already proven. A systematic review forces that honesty: explicit search terms, defined inclusion rules, and a traceable decision at every stage. For a topic scattered across HCI, psychology, education and medicine, it was the only way to build one coherent picture.
THE DECISION
I chose a systematic review over a quick literature survey. A survey lets you cherry-pick what supports your idea; an SLR makes you account for everything you find. I wanted a method that could prove me wrong.

WHY A REVIEW
◇ DEFINE
Map the territory before you build
The honest first move wasn’t to prototype, it was to find out what the field had already proven. A systematic review forces that honesty: explicit search terms, defined inclusion rules, and a traceable decision at every stage. For a topic scattered across HCI, psychology, education and medicine, it was the only way to build one coherent picture.
THE DECISION
I chose a systematic review over a quick literature survey. A survey lets you cherry-pick what supports your idea; an SLR makes you account for everything you find. I wanted a method that could prove me wrong.

WHY A REVIEW
◇ DEFINE
Map the territory before you build
The honest first move wasn’t to prototype, it was to find out what the field had already proven. A systematic review forces that honesty: explicit search terms, defined inclusion rules, and a traceable decision at every stage. For a topic scattered across HCI, psychology, education and medicine, it was the only way to build one coherent picture.
THE DECISION
I chose a systematic review over a quick literature survey. A survey lets you cherry-pick what supports your idea; an SLR makes you account for everything you find. I wanted a method that could prove me wrong.
THE SEARCH
◇ DISCOVER
Eight databases, one honest net
The same five search terms ran across all eight sources ‘Mixed Reality personal assistants,’ ‘user experience in MR,’ ‘social isolation and MR,’ ‘empathy in MR interactions,’ and ‘cognitive load in MR assistants.’
The same five search terms ran across all eight sources ‘Mixed Reality personal assistants,’ ‘user experience in MR,’ ‘social isolation and MR,’ ‘empathy in MR interactions,’ and ‘cognitive load in MR assistants.’
Google Scholar
IEEE Xplore
SpringerLink
ScienceDirect
Scopus
PubMed
Elsevier
ResearchGate
THE DECISION
I deliberately pulled in medical databases like PubMed. Social isolation isn’t only an interaction problem it’s clinical. Pure design databases would have missed half the evidence for why any of this matters.
I deliberately pulled in medical databases like PubMed. Social isolation isn’t only an interaction problem it’s clinical. Pure design databases would have missed half the evidence for why any of this matters.
SELECTION
◇ DEFINE
From a wide net to thirty-five + papers
Inclusion: 2007–2024, English, MR personal assistants touching user experience, empathy, cognitive load, or social isolation. Exclusion: VR-only or non-MR work, no agent present, purely theoretical papers. What passed, I read in full.
Wide search across 8 databases
Wide search across 8 databases
hundreds of candidate papers
hundreds of candidate papers
Screened on inclusion / exclusion criteria
2007–2024 · MR + UX / empathy / cognitive load / isolation
2007–2024 · MR + UX / empathy / cognitive load / isolation
35 papers read in full
35 papers read in full
35+
Papers Reviewed
08
database
04
themes
07
months
01
published paper
35+
Papers Reviewed
08
Databases
04
Themes
07
Months
01
Published Paper
THE DECISION
I kept the net wide, then cut hard on explicit criteria rather than on gut feel. Thirty-five was where the evidence was strong enough to categorise honestly — not a number I set out to hit.
FOUR THEMES
◇ DEFINE
Four ways the field talks about companions
The 35 papers didn’t sit in one conversation. They clustered into four — and the split itself showed where the attention was, and where it wasn’t.
The 35 papers didn’t sit in one conversation. They clustered into four — and the split itself showed where the attention was, and where it wasn’t.


01
User Experience & Engagement
How MR assistants shape immersion, engagement and satisfaction.


02
Social Isolation & Well-being
Whether MR companions can genuinely reduce loneliness — especially in young adults.


03
Cognitive Load & Task Performance
How real-time MR guidance changes mental strain during tasks.


04
Technological Frameworks
The architectures behind MR assistants, and how platforms compare.

01
User Experience & Engagement
How MR assistants shape immersion, engagement and satisfaction.

02
Social Isolation & Well-being
Whether MR companions can genuinely reduce loneliness — especially in young adults.

03
Cognitive Load & Task Performance
How real-time MR guidance changes mental strain during tasks.

04
Technological Frameworks
The architectures behind MR assistants, and how platforms compare.
KEY FINDINGS
◇ DEFINE
Four things the research made clear
Across the 35 papers, four findings held up consistently and two of them quietly rewrote how I’d design a companion later.

FINDING 01
Give it a face but not a human one
Human-like features boost engagement, yet hyper-realism triggers the Uncanny Valley. Clean, abstract characters consistently beat photorealism.

FINDING 02
Social Isolation & Well-being
Whether MR companions can genuinely reduce loneliness especially in young adults.

FINDING 03
Guidance lowers the mental tax
In complex tasks, real-time MR guidance cuts cognitive load turning flat 2D map logic into 3D, lived direction.

FINDING 04
The loneliness evidence is thin
MR companions can ease isolation, but the studies are short-term, small-scale and headset-bound. The long-term effect is essentially unstudied.


11 · KEY FINDINGS
◇ DEFINE
Four things the research made clear
Across the 35 papers, four findings held up consistently and two of them quietly rewrote how I’d design a companion later.



FINDING 01
Give it a face but not a human one
Human-like features boost engagement, yet hyper-realism triggers the Uncanny Valley. Clean, abstract characters consistently beat photorealism.

FINDING 02
The body says more than the voice
Gesture, expression and posture drive social presence more than dialogue does but most systems still lean almost entirely on voice.

FINDING 03
Guidance lowers the mental tax
In complex tasks, real-time MR guidance cuts cognitive load turning flat 2D map logic into 3D, lived direction.

FINDING 04
The loneliness evidence is thin
MR companions can ease isolation, but the studies are short-term, small-scale and headset-bound. The long-term effect is essentially unstudied.
KEY FINDINGS
◇ DEFINE
Four things the research made clear
Across the 35 papers, four findings held up consistently and two of them quietly rewrote how I’d design a companion later.

FINDING 01
Give it a face but not a human one
Human-like features boost engagement, yet hyper-realism triggers the Uncanny Valley. Clean, abstract characters consistently beat photorealism.

FINDING 02
The body says more than the voice
Gesture, expression and posture drive social presence more than dialogue does but most systems still lean almost entirely on voice.

FINDING 03
Guidance lowers the mental tax
In complex tasks, real-time MR guidance cuts cognitive load turning flat 2D map logic into 3D, lived direction.

FINDING 04
The loneliness evidence is thin
MR companions can ease isolation, but the studies are short-term, small-scale and headset-bound. The long-term effect is essentially unstudied.

TO BE CONTINUED
The review found the gaps. Designing into them became ARiA.
Part 2 takes these four findings and builds into them — a mobile, chibi-faced MR companion, tested with real users. Research becomes a design response.

PUBLICATION
Peer-reviewed, and on the record
Bhagat, Y. A., & Remedios, D. J. (2025). The Potential of Mixed Reality (MR) Companions for Navigation — A Systematic Literature Review. In Proceedings of ICWIHI 2025, Springer AISC Series. First Author.
Springer AISC
ICWIHI 2025
First Author
Peer-reviewed
Yash A. Bhagat
Design Researcher · HCI · Systems
yashbhagat.4199@gmail.com
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