Year

2024

Role

UX/UI designer

Status

Concept, taken to high-fidelity screens

The outcome

A habit app concept with habit tracking, a carbon-impact dashboard and a community hub, from sketches to high-fidelity screens.

85%

of Gen Z interested in sustainability

UNEP, 2020

78%

more consistent with habit tracking

Lally et al., 2010

30%

engagement increase from gamified eco-apps

Hamari et al., 2014

Overview

Eco Trace helps young people build and sustain eco-friendly habits, encouraging mindful choices in everyday life.

Project overview: helping young people build and sustain eco-friendly habits.

DISCOVER

Challenge

Make sustainable living accessible and engaging for young people through guidance, habit tracking and community support. Interest is high, but acting on it daily is harder to sustain.

Research: youth interest in sustainability (UNEP, 2020) and the effect of habit tracking and gamification.

DEVELOP

Approach

I worked through discovery (research, competitor analysis), definition (empathy mapping, personas, user journeys) and design (user flows, information architecture, wireframes).

Competitor analysis of seven sustainability apps, the basis for the gap this concept targets.

DELIVER

Result

A mobile app concept with habit tracking, a carbon-impact dashboard and a community hub, taken from sketches to high-fidelity screens.

App screens: the onboarding questionnaire, habit tracker and onboarding flow.

Key takeaway

Interest in sustainability is high among young people, but acting on it daily is harder to sustain.

Reflection

A concept taken to high-fidelity screens, not a shipped app, so there is no usage data.

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